Rolex Milgauss - Nuke Scene

  • product design and props

  • made with Maya, Substance, Renderman, and Nuke

 

Academy of Interactive Entertainment Nuke lighting and composition assignment. I was tasked with creating a new object from scratch and implementing it into a real environment via Nuke. I found symmetrical, aesthetic objects to be my specialty in modeling.

final render - iRay

final render - iRay

low-poly geo wireframe

nuke scene lighting and composition breakdown

nuke scene lighting and composition breakdown

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